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Armor Crafting Station Fallout 4

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  1. Fallout 4 offers many customization options for armor, including the power armor. Normal armor has 2 different mods to choose from, but vault jumpsuits have one. Power armor is different because you can mod each piece of the armor. You need high-rank Armorer perks for all armor and also Science for vault jumpsuits and power armor.
  2. Plan: Power armor stations is a plan in Fallout 76. Locations The plan can be obtained as a reward for completing the quest Miner Miracles., The plan is sold by vendor bot Phoenix and by MODUS production terminal., The Whitespring Resort: Sold by the Brotherhood vendor.

Easily the most exciting part of the Automatron DLC for Fallout 4 is the ability to build a new robot from scratch, with an absurd number of different combinations possible as you swap out heads, arms, legs, and torsos.

Linking crafting station inventory - posted in Fallout 4 Mod Requests: So, this is more of a question as opposed to a request: Is there a way, through the console, to link a placeatmed crafting stations inventory to the main workshop? Im asking because I placed the (imo) better looking Power Armor Station (0013BD08 in case youre wondering) in my garage, but when I tried using it I found that.

Before you can get to crafting your ideal 'bot, you must first complete the 'Mechanical Menace' quest and build a robot crafting station at any settlement (see our guide on getting started here).

While the crafting station is primarily for upgrading your new companion Ada or building a custom robot, you can also bring Codsworth or Curie to your crafting station and seriously modify them as well!

Getting New Robot Parts

Although there are multiple voices and paint jobs offered at the crafting station, only those standard base options are available with no additional mods to be discovered (although hopefully that changes with future DLC). There are loads of extra building options for every other part of the 'bot, however.

Unfortunately not all those robotic mods are available when you first build a crafting station. To earn more, you can pick up individual mods off the robots you destroy during the three main quests in Automatron. That's a slow and inefficient way to go about it though, as the mod drops seem to be fairly random.

After completing the 'Restoring Order' quest (either by killing the Mechanist or resolving the situation peacefully) you get ALL the mods at once, without any searching at all.

I recommend taking this route before spending too much time modding robots, as the Automatron DLC is quite short, and there are many mods you'll want to use that are hard to find in random loot drops.

Robot Part Types

There are five main robot types to choose from, with various body parts available for each type:

Fallout
  • Assaultron
  • Protectron
  • Mister Handy
  • Robobrain
  • Sentry Bot

After picking a specific type for a body part (such as an assaultron head, robobrain legs, etc.), don't forget to add armor for each location! Simply picking a new part doesn't add armor – you have to use additional materials to craft armor for every location.

Unlike the hero of Fallout 4, your robots aren't restricted to using one weapon at a time. By combining the assaultron head laser with one melee arm, one ranged arm, and two sentry shoulder launchers, its possible to create an absolute killing machine with a huge number of attacks that can clear out entire areas for you.

Below is a full listing of every single mod available for each body segment, along with a listing of what perk requirements must be met before you can build them.

Special Mods

Both of these are quest-specific items needed to advance the Automatron storyline and don't otherwise have any effect or need to be used for combat purposes.

  • Radar Beacon
  • M-SAT

Head Mods

  • No Head (yep, heads are optional!)
  • Jezebel's Head (only available once after picking up Jezebel's brain in 'The Headhunter' quest)
  • Assaultron Head
  • Assaultron Head Laser – Adds short range laser attack (Requires Science 2, Robotics Expert 1)
  • Protectron Head
  • Robobrain Head - Adds long range mesmetron attack (Requires Science 2, Robotics Expert 1)
  • Sentry Head
  • Sentry Factory Head (Requires Science 2, Armorer 1)

Robobrain Head

Head Armor

  • Factory Armor
  • Joker Helm
  • Lament Helm – adds explosive limb damage, but may break over time (Requires Armorer 1)
  • Grim Helm (Requires Armorer 1)
  • Crusher Helm (Requires Armorer 1)
  • Butcher Helm – adds limb damage, but may break over time (Requires Armorer 3)
  • Carnage Helm – adds explosive limb damage, but may break over time (Requires Armorer 3)
  • Reaper Helm – chance to decapitate enemy instantly, but may break over time (Requires Armorer 3)
  • Ahab's Helm – adds bonus fire damage, but may break over time (Requires Armorer 4)
  • Hydraulic Frame
  • Plush Head Helm – adds chance to frenzy targets (Requires Armorer 4)
  • Space Helm (Requires Armorer 4)

Ahab's Helm

Dead cells: the bad seed cracked. Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game. Harvest a few souls with. Dead Cells' latest DLC, The Bad Seed is out right now! In this installment of our animated trailer series you'll find our beloved (anti)hero fighting off a b. Discover the best Game Key offers, compare prices to download and play Dead Cells: The Bad Seed at the best cost. Compare the CD Key price from merchants all around the world. Activate CD Keys on your Steam client to download the games and play in multiplayer or singleplayer. GAMIVO is a platform to find, compare and buy digital game keys.Only verified and trusted merchants can sell digital.

Front / Rear Torso Armor

  • Factory Armor
  • Factory Storage Armor (Requires Armorer 1)
  • Primal Plate
  • Cruel Spiked Plate
  • Wicked Spiked Plate (Requires Armorer 1)
  • Sinister Plate
  • Barbaric Plate
  • Brutal Storage Plate
  • Barbaric Toxic Plate (Requires Armorer 3)
  • Merciless Serrated Plate – causes bleed when using melee attacks (Requires Armorer 3)
  • Warmonger Serrated Plate – causes bleed when using melee attacks (Requires Armorer 4)
  • Warmonger Serrated Storage Plate – causes bleed when using melee attacks (Requires Armorer 4)
  • Actuated Frame
  • Voltaic Frame (Requires Armorer 2)
  • Hydraulic Frame – chance to stagger when using melee attacks (Requires Armorer 3)

Front Actuated Frame

Torso Misc Mods

  • Hacking Module
  • Lockpick Module
  • Sensor Array (Requires Robotics Expert 1)
  • Recon Sensors (Requires Robotics Expert 1)
  • Radiation Coils – deals damage to nearby enemies (Requires Robotics Expert 1)
  • Stealth Field (Requires Robotics Expert 1)
  • Tesla Coils – deals damage to nearby enemies (Requires Robotics Expert 2, Science 1)
  • Resistance Field – adds damage resistance to allies (Requires Robotics Expert 1, Science 1)
  • Regeneration Field – heals allies outside of combat (Requires Robotics Expert 2, Science 2)

Regeneration Field

Torso Shoulder Slots

Fallout 4 Power Armor Station

These slots only become available when using the sentry torso:

  • Shoulder Launcher – launches cluster bombs (Requires Science 3)
  • Unstable Gas Launcher – launches gas to frenzy enemies, may break when used (Requires Science 4, Robotics Expert 1)
  • Unstable Fat Man Launcher – launches mini nukes, may break when used Requires Science 4, Robotics Expert 1)

Unstable Fat Man Launcher

Left / Right Arm

Both the left and right arm can be customized with any of the standard five robot parts, as well as further customized with all the same armor options listed under 'Front / Rear Torso Armor' above.

Additionally, you can use any of these weapons for either arm (resulting in quite a few possible mix and match weaponry combos):

Armor Crafting Station Fallout 4
  • Hand Claw
  • Hand Baton
  • Hand Vice Clip
  • Hand Flamer
  • Hand Laser
  • Stun Mod (Requires Blacksmith 1, Science 1)
  • Hook (Requires Blacksmith 1)
  • Skull Mace (Requires Blacksmith 1)
  • Hand Shock (Requires Blacksmith 1, Science 1)
  • Axe (Requires Blacksmith 1)
  • Smoke Claw – fires short range poisonous smoke bomb (Requires Blacksmith 1, Science 1)
  • Cryojet (Requires Science 1)
  • Automatic Laser (Requires Science 1)
  • Hammer (Requires Blacksmith 2)
  • Assaultron Claw (Requires Blacksmith 2)
  • Construction Claw (Requires Blacksmith 2)
  • Hand Drill (Requires Blacksmith 2)
  • Assaultron Shock Claw (Requires Blacksmith 2, Science 1)
  • Nailgun (Requires Science 2, Gun Nut 1)
  • Automatic Laser (Requires Science 2)
  • Scattered Laser (Requires Science 2)
  • Sniper Laser (Requires Science 2)
  • Stealth Blade (Requires Blacksmith 2)
  • Shishkebab (Requires Blacksmith 3)
  • Hammer Saw (Requires Blacksmith 3)
  • Gamma Gun (Requires Science 3)
  • Lightning Gun (Requires Science 3)
  • Mini Gun (Requires Science 3, Gun Nut 1)
  • Gatling Laser Gun (Requires Science 3)
  • Unstable Laser Gatling – deals extra damage but may break when used (Requires Science 4, Robotics Expert 1)
  • Explosive Minigun Requires Science 4, Robotics Expert 1)

Scattered Laser

Legs

Although there are no extra weaponry options for legs, you can still add each of the armor types listed under the 'Front / Rear Torso Armor' section above. In addition, each type of leg grants these different bonuses:

  • Mr. Handy Thruster – doesn't touch the ground and provides better mobility
  • Protectron Legs – extra carrying capacity
  • Assaultron Legs – increased speed over other models
  • Robobrain Treads – increased speed and carrying capacity
  • Sentry Legs – best speed and carrying capacity, but reduced mobility in tight spaces

Sentry Legs

Let us know what insane robotic combinations you came up with and share your ultimate mechanical killing companion with us in the comments below!

Armor crafting station fallout 4 location
  • Crafting
  • Items
  • SPECIAL
  • This page lists all methods of crafting in Fallout 4.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For methods of crafting in other Fallout games, please see 'Crafting'.
    • For an overview of Fallout 4 content, please refer to 'Fallout 4'.
    • 3Armor modification

    Characteristics

    The crafting system has been extensively revamped from the one used previously in Fallout: New Vegas. Rather than taking pre-existing items and combining them, the player now relies on 31 resources to manufacture the items they want. Resources are acquired by taking junk items to a workbench and simply manufacturing the desired items. The game automatically breaks down junk and allows for storing unused junk in workshops for later use. While a list of in-game crafting recipes is available from the portal page, there is also a list of crafting recipes drawn directly from the game files.

    Initially, weapons and armor cannot be crafted at workbenches, but can be extensively upgraded. However, with the Contraptions Workshopadd-on, certain weapons and armor can be manufactured using the appropriate builder.

    All resources (and items) are shared between workbenches and crafting stations within a settlement,[1] and can be shared between settlements by establishing a supply line using the Local Leaderperk.[2] Unassigned settlers will automatically scavenge for resources,[3] and scavenge more when their level of happiness is elevated.[4]

    Weapons and weapon modifications

    Main article: Fallout 4 weapon modification
    A laser rifle being modified

    In the base game alone, there are over 50 weapons and over 700 individual modifications that can be made at the weapons workbench, including different receivers, sights, barrels, stocks, magazines, grips and muzzles. Melee and unarmed weapons may be modified with different materials as well as attachments that pierce armor or cause bleeding damage.

    However, unlike in Fallout: New Vegas, there is no ammunition crafting at first. An ammunition plant from the Contraptions Workshopadd-on is required to craft ammunition, but this is limited to conventional ammunition for firearms only.

    Armor modification

    Power armor being customized

    A base layer of clothing can be worn under various armor pieces for the chest, right and left arms, and right and left legs, in addition to headgear. These armor pieces can be modified at any armor workbench to improve overall damage resistance, as well energy and radiation resistances, the armor's weight and visibility, and other miscellaneous bonuses. Additionally, certain clothing items can be modified with the ballistic weave modification, increasing their damage resistance.

    Power armor modification

    Main article: Power armor modifications

    Furthermore, the helmets, chest pieces, arms and legs of power armor can be mixed and matched at a power armor station to customize the suits appearance, level of protection, weight, and statistic boosts. Additional upgrades can also be added for power armor that grant many other miscellaneous bonuses, such as enhanced unarmed damage, visual and targeting capabilities, sprinting and hauling capabilities, and even a jet pack.

    Cooking

    Cooking stations allow the Sole Survivor to create 'home-cooked' meals from the meat gathered from creatures, and plants from the wild or farms. This station also allows the production of vegetable starch, an adhesive.

    Chemistry

    Main article: Chemistry station

    Chemistry stations allow the Sole Survivor to create various chemical compounds, medicine, explosives, and syringerammunition. It can also be used to create cutting fluid, a source of oil. In subsequent add-ons, traps, medicinal sludge, fireworks, and other variants of ammunition can be created.

    Settlement

    A generator, wire, and flood light
    A turret
    Main article: Fallout 4 settlements

    Not only can one disassemble wasteland junk to find spare parts, but entire structures of a settlement can also be demolished to gain building materials like concrete, rubber, steel and wood in order to create walls, floors, roofs, stairs, and even prefabricated shacks at the workshop to expand a settlement. Within a building, beds, furniture, and containers can be made, in addition to wall decorations (like mounted animals) and various floor coverings. In addition, as time goes on and the settlement becomes more hospitable, people will begin to inhabit the settlement and various trade caravans will come through as traders. With ranks in Local Leader, stores can be erected and supply lines can even be established to connect two or more settlements.

    When developing a settlement, a 'town bar' relays information about the town, measuring the number of people, how much food, water and power the town produces, how secure the town is, how many beds there are in town, and the general happiness of the settlement.

    The settlement can be expanded by planting plots of crops and tapping into groundwater, as well as creating generators that can be used to power lights and other technologies. Terminals can be made to connect all of the objects on the power grid and control them all from one place. Some defensive technologies are powered by this power grid and are almost mandatory because a majority of settlements will be attacked by raiders, super mutants and Gunners at one time or another. These defenses include guard posts, conventional, laser, and missile turrets, as well as various traps.

    Furthermore, every add-on added various elements to the settlement crafting system, such as new furniture or decorations; however, the Wasteland Workshop, Contraptions Workshop, and Vault-Tec Workshop add-ons were specifically geared to expanding workshop mode beyond these basic categories and added new categories of their own.

    Robots

    With the Automatronadd-on, the robot workbench allows one to create a myriad of robotic companions using modular parts. The Robotics Expert perk also becomes more useful given that several robotic modifications require more extensive knowledge of automatrons than others.

    Contraptions

    Main article: Contraptions Workshop

    With the Contraptions Workshopadd-on various nonessential albeit amusing thingamajigs can be constructed, including ball tracks, armor and weapon racks, firework and firework launchers, and marquee signage.

    Armor Crafting Station Fallout 4 Nuka

    However, as discussed previously in this article, various builders can also be constructed to manufacture a wide variety of helpful goods, including weapons, ammunition, explosives, armor, clothing, and food. Conveyor belts can also be made to carry these junk items and resources to these builders.

    Nuka-Cola blends

    A background element of the Nuka-Worldadd-on is the ability to mix the nine variants of Nuka-Cola to create special blends that provide unique statistic boosts via the Nuka-Mixer station.

    Fallout 4 Armor List

    Behind the scenes

    According to Todd Howard, the settlement crafting mechanic was at least partially inspired by the development team playing a lot of Minecraft.[5]

    References

    1. Fallout 4 loading screen hints: 'Every Workbench, Crafting Station and Modding Station in a single settlement shares resources. Using one will grant you access to anything placed in the others.'
    2. Fallout 4 loading screen hints: 'With the Local Leader perk, you can link two workshops with a supply line. They will then share food, water and any resources needed for building.'
    3. Fallout 4 loading screen hints: 'Unassigned people at settlements will automatically scavenge for the resources you'll need to build things.'
    4. Fallout 4 loading screen hints: 'The higher the Happiness of your workshop settlements, the more productive their settlers.'
    5. Fallout 4 interview: Bethesda's Todd Howard on building the apocalypse, The Telegraph
    Fallout 4 crafting guide
    • Assaultron
    • Protectron
    • Mister Handy
    • Robobrain
    • Sentry Bot

    After picking a specific type for a body part (such as an assaultron head, robobrain legs, etc.), don't forget to add armor for each location! Simply picking a new part doesn't add armor – you have to use additional materials to craft armor for every location.

    Unlike the hero of Fallout 4, your robots aren't restricted to using one weapon at a time. By combining the assaultron head laser with one melee arm, one ranged arm, and two sentry shoulder launchers, its possible to create an absolute killing machine with a huge number of attacks that can clear out entire areas for you.

    Below is a full listing of every single mod available for each body segment, along with a listing of what perk requirements must be met before you can build them.

    Special Mods

    Both of these are quest-specific items needed to advance the Automatron storyline and don't otherwise have any effect or need to be used for combat purposes.

    • Radar Beacon
    • M-SAT

    Head Mods

    • No Head (yep, heads are optional!)
    • Jezebel's Head (only available once after picking up Jezebel's brain in 'The Headhunter' quest)
    • Assaultron Head
    • Assaultron Head Laser – Adds short range laser attack (Requires Science 2, Robotics Expert 1)
    • Protectron Head
    • Robobrain Head - Adds long range mesmetron attack (Requires Science 2, Robotics Expert 1)
    • Sentry Head
    • Sentry Factory Head (Requires Science 2, Armorer 1)

    Robobrain Head

    Head Armor

    • Factory Armor
    • Joker Helm
    • Lament Helm – adds explosive limb damage, but may break over time (Requires Armorer 1)
    • Grim Helm (Requires Armorer 1)
    • Crusher Helm (Requires Armorer 1)
    • Butcher Helm – adds limb damage, but may break over time (Requires Armorer 3)
    • Carnage Helm – adds explosive limb damage, but may break over time (Requires Armorer 3)
    • Reaper Helm – chance to decapitate enemy instantly, but may break over time (Requires Armorer 3)
    • Ahab's Helm – adds bonus fire damage, but may break over time (Requires Armorer 4)
    • Hydraulic Frame
    • Plush Head Helm – adds chance to frenzy targets (Requires Armorer 4)
    • Space Helm (Requires Armorer 4)

    Ahab's Helm

    Dead cells: the bad seed cracked. Explore a relaxing Arboretum, wade through a noxious Swamp and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game. Harvest a few souls with. Dead Cells' latest DLC, The Bad Seed is out right now! In this installment of our animated trailer series you'll find our beloved (anti)hero fighting off a b. Discover the best Game Key offers, compare prices to download and play Dead Cells: The Bad Seed at the best cost. Compare the CD Key price from merchants all around the world. Activate CD Keys on your Steam client to download the games and play in multiplayer or singleplayer. GAMIVO is a platform to find, compare and buy digital game keys.Only verified and trusted merchants can sell digital.

    Front / Rear Torso Armor

    • Factory Armor
    • Factory Storage Armor (Requires Armorer 1)
    • Primal Plate
    • Cruel Spiked Plate
    • Wicked Spiked Plate (Requires Armorer 1)
    • Sinister Plate
    • Barbaric Plate
    • Brutal Storage Plate
    • Barbaric Toxic Plate (Requires Armorer 3)
    • Merciless Serrated Plate – causes bleed when using melee attacks (Requires Armorer 3)
    • Warmonger Serrated Plate – causes bleed when using melee attacks (Requires Armorer 4)
    • Warmonger Serrated Storage Plate – causes bleed when using melee attacks (Requires Armorer 4)
    • Actuated Frame
    • Voltaic Frame (Requires Armorer 2)
    • Hydraulic Frame – chance to stagger when using melee attacks (Requires Armorer 3)

    Front Actuated Frame

    Torso Misc Mods

    • Hacking Module
    • Lockpick Module
    • Sensor Array (Requires Robotics Expert 1)
    • Recon Sensors (Requires Robotics Expert 1)
    • Radiation Coils – deals damage to nearby enemies (Requires Robotics Expert 1)
    • Stealth Field (Requires Robotics Expert 1)
    • Tesla Coils – deals damage to nearby enemies (Requires Robotics Expert 2, Science 1)
    • Resistance Field – adds damage resistance to allies (Requires Robotics Expert 1, Science 1)
    • Regeneration Field – heals allies outside of combat (Requires Robotics Expert 2, Science 2)

    Regeneration Field

    Torso Shoulder Slots

    Fallout 4 Power Armor Station

    These slots only become available when using the sentry torso:

    • Shoulder Launcher – launches cluster bombs (Requires Science 3)
    • Unstable Gas Launcher – launches gas to frenzy enemies, may break when used (Requires Science 4, Robotics Expert 1)
    • Unstable Fat Man Launcher – launches mini nukes, may break when used Requires Science 4, Robotics Expert 1)

    Unstable Fat Man Launcher

    Left / Right Arm

    Both the left and right arm can be customized with any of the standard five robot parts, as well as further customized with all the same armor options listed under 'Front / Rear Torso Armor' above.

    Additionally, you can use any of these weapons for either arm (resulting in quite a few possible mix and match weaponry combos):

    • Hand Claw
    • Hand Baton
    • Hand Vice Clip
    • Hand Flamer
    • Hand Laser
    • Stun Mod (Requires Blacksmith 1, Science 1)
    • Hook (Requires Blacksmith 1)
    • Skull Mace (Requires Blacksmith 1)
    • Hand Shock (Requires Blacksmith 1, Science 1)
    • Axe (Requires Blacksmith 1)
    • Smoke Claw – fires short range poisonous smoke bomb (Requires Blacksmith 1, Science 1)
    • Cryojet (Requires Science 1)
    • Automatic Laser (Requires Science 1)
    • Hammer (Requires Blacksmith 2)
    • Assaultron Claw (Requires Blacksmith 2)
    • Construction Claw (Requires Blacksmith 2)
    • Hand Drill (Requires Blacksmith 2)
    • Assaultron Shock Claw (Requires Blacksmith 2, Science 1)
    • Nailgun (Requires Science 2, Gun Nut 1)
    • Automatic Laser (Requires Science 2)
    • Scattered Laser (Requires Science 2)
    • Sniper Laser (Requires Science 2)
    • Stealth Blade (Requires Blacksmith 2)
    • Shishkebab (Requires Blacksmith 3)
    • Hammer Saw (Requires Blacksmith 3)
    • Gamma Gun (Requires Science 3)
    • Lightning Gun (Requires Science 3)
    • Mini Gun (Requires Science 3, Gun Nut 1)
    • Gatling Laser Gun (Requires Science 3)
    • Unstable Laser Gatling – deals extra damage but may break when used (Requires Science 4, Robotics Expert 1)
    • Explosive Minigun Requires Science 4, Robotics Expert 1)

    Scattered Laser

    Legs

    Although there are no extra weaponry options for legs, you can still add each of the armor types listed under the 'Front / Rear Torso Armor' section above. In addition, each type of leg grants these different bonuses:

    • Mr. Handy Thruster – doesn't touch the ground and provides better mobility
    • Protectron Legs – extra carrying capacity
    • Assaultron Legs – increased speed over other models
    • Robobrain Treads – increased speed and carrying capacity
    • Sentry Legs – best speed and carrying capacity, but reduced mobility in tight spaces

    Sentry Legs

    Let us know what insane robotic combinations you came up with and share your ultimate mechanical killing companion with us in the comments below!

  • Crafting
  • Items
  • SPECIAL
  • This page lists all methods of crafting in Fallout 4.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For methods of crafting in other Fallout games, please see 'Crafting'.
    • For an overview of Fallout 4 content, please refer to 'Fallout 4'.
    • 3Armor modification

    Characteristics

    The crafting system has been extensively revamped from the one used previously in Fallout: New Vegas. Rather than taking pre-existing items and combining them, the player now relies on 31 resources to manufacture the items they want. Resources are acquired by taking junk items to a workbench and simply manufacturing the desired items. The game automatically breaks down junk and allows for storing unused junk in workshops for later use. While a list of in-game crafting recipes is available from the portal page, there is also a list of crafting recipes drawn directly from the game files.

    Initially, weapons and armor cannot be crafted at workbenches, but can be extensively upgraded. However, with the Contraptions Workshopadd-on, certain weapons and armor can be manufactured using the appropriate builder.

    All resources (and items) are shared between workbenches and crafting stations within a settlement,[1] and can be shared between settlements by establishing a supply line using the Local Leaderperk.[2] Unassigned settlers will automatically scavenge for resources,[3] and scavenge more when their level of happiness is elevated.[4]

    Weapons and weapon modifications

    Main article: Fallout 4 weapon modification
    A laser rifle being modified

    In the base game alone, there are over 50 weapons and over 700 individual modifications that can be made at the weapons workbench, including different receivers, sights, barrels, stocks, magazines, grips and muzzles. Melee and unarmed weapons may be modified with different materials as well as attachments that pierce armor or cause bleeding damage.

    However, unlike in Fallout: New Vegas, there is no ammunition crafting at first. An ammunition plant from the Contraptions Workshopadd-on is required to craft ammunition, but this is limited to conventional ammunition for firearms only.

    Armor modification

    Power armor being customized

    A base layer of clothing can be worn under various armor pieces for the chest, right and left arms, and right and left legs, in addition to headgear. These armor pieces can be modified at any armor workbench to improve overall damage resistance, as well energy and radiation resistances, the armor's weight and visibility, and other miscellaneous bonuses. Additionally, certain clothing items can be modified with the ballistic weave modification, increasing their damage resistance.

    Power armor modification

    Main article: Power armor modifications

    Furthermore, the helmets, chest pieces, arms and legs of power armor can be mixed and matched at a power armor station to customize the suits appearance, level of protection, weight, and statistic boosts. Additional upgrades can also be added for power armor that grant many other miscellaneous bonuses, such as enhanced unarmed damage, visual and targeting capabilities, sprinting and hauling capabilities, and even a jet pack.

    Cooking

    Cooking stations allow the Sole Survivor to create 'home-cooked' meals from the meat gathered from creatures, and plants from the wild or farms. This station also allows the production of vegetable starch, an adhesive.

    Chemistry

    Main article: Chemistry station

    Chemistry stations allow the Sole Survivor to create various chemical compounds, medicine, explosives, and syringerammunition. It can also be used to create cutting fluid, a source of oil. In subsequent add-ons, traps, medicinal sludge, fireworks, and other variants of ammunition can be created.

    Settlement

    A generator, wire, and flood light
    A turret
    Main article: Fallout 4 settlements

    Not only can one disassemble wasteland junk to find spare parts, but entire structures of a settlement can also be demolished to gain building materials like concrete, rubber, steel and wood in order to create walls, floors, roofs, stairs, and even prefabricated shacks at the workshop to expand a settlement. Within a building, beds, furniture, and containers can be made, in addition to wall decorations (like mounted animals) and various floor coverings. In addition, as time goes on and the settlement becomes more hospitable, people will begin to inhabit the settlement and various trade caravans will come through as traders. With ranks in Local Leader, stores can be erected and supply lines can even be established to connect two or more settlements.

    When developing a settlement, a 'town bar' relays information about the town, measuring the number of people, how much food, water and power the town produces, how secure the town is, how many beds there are in town, and the general happiness of the settlement.

    The settlement can be expanded by planting plots of crops and tapping into groundwater, as well as creating generators that can be used to power lights and other technologies. Terminals can be made to connect all of the objects on the power grid and control them all from one place. Some defensive technologies are powered by this power grid and are almost mandatory because a majority of settlements will be attacked by raiders, super mutants and Gunners at one time or another. These defenses include guard posts, conventional, laser, and missile turrets, as well as various traps.

    Furthermore, every add-on added various elements to the settlement crafting system, such as new furniture or decorations; however, the Wasteland Workshop, Contraptions Workshop, and Vault-Tec Workshop add-ons were specifically geared to expanding workshop mode beyond these basic categories and added new categories of their own.

    Robots

    With the Automatronadd-on, the robot workbench allows one to create a myriad of robotic companions using modular parts. The Robotics Expert perk also becomes more useful given that several robotic modifications require more extensive knowledge of automatrons than others.

    Contraptions

    Main article: Contraptions Workshop

    With the Contraptions Workshopadd-on various nonessential albeit amusing thingamajigs can be constructed, including ball tracks, armor and weapon racks, firework and firework launchers, and marquee signage.

    Armor Crafting Station Fallout 4 Nuka

    However, as discussed previously in this article, various builders can also be constructed to manufacture a wide variety of helpful goods, including weapons, ammunition, explosives, armor, clothing, and food. Conveyor belts can also be made to carry these junk items and resources to these builders.

    Nuka-Cola blends

    A background element of the Nuka-Worldadd-on is the ability to mix the nine variants of Nuka-Cola to create special blends that provide unique statistic boosts via the Nuka-Mixer station.

    Fallout 4 Armor List

    Behind the scenes

    According to Todd Howard, the settlement crafting mechanic was at least partially inspired by the development team playing a lot of Minecraft.[5]

    References

    1. Fallout 4 loading screen hints: 'Every Workbench, Crafting Station and Modding Station in a single settlement shares resources. Using one will grant you access to anything placed in the others.'
    2. Fallout 4 loading screen hints: 'With the Local Leader perk, you can link two workshops with a supply line. They will then share food, water and any resources needed for building.'
    3. Fallout 4 loading screen hints: 'Unassigned people at settlements will automatically scavenge for the resources you'll need to build things.'
    4. Fallout 4 loading screen hints: 'The higher the Happiness of your workshop settlements, the more productive their settlers.'
    5. Fallout 4 interview: Bethesda's Todd Howard on building the apocalypse, The Telegraph
    Fallout 4 crafting
    Crafting materialsAcid ·Adhesive ·Aluminum ·Antiseptic ·Asbestos ·Ballistic fiber ·Bone ·Ceramic ·Circuitry ·Cloth ·Concrete ·Copper ·Cork ·Crystal ·Fertilizer ·Fiber optics ·Fiberglass ·Gears ·Glass ·Gold ·Lead ·Leather ·Nuclear material ·Oil ·Plastic ·Rubber ·Screw ·Silver ·Spring ·Steel ·Wood
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